Developer  ·  Designer  ·  Craftsman

Juniper Sessions

Director · Developer

Galaxy Gumbo

Project Lead · Developer · Animator

Propoint Holiday Card

Development · Animation

Discover Student Loans

Responsive Design · Development

Apoptosis

Game Design · Development

VanDutch

Responsive Development

JPMorgan SmartRetirement

UX · Design · Development

Cutthroat Kit

Design · Comp

Harrick Scientific

Design · Development

Kevin William Reed

Design · Development

The Pillowman

Design

My Other Axe

Design · Development · Lettering

To Kill a Mockingbird

Design

Holiday Card

Design · Development

These Animals

Design · Consulting

Mandola

Design · Luthier

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Born during Global Game Jam 2016, Galaxy Gumbo is a platforming race to be the space sorcerer who sacrifices the most alien animals to their galactic gumbo. Writing hit detection, learning new development paradigms, and getting to lead the project makes this one of the most fun things I’m working on.

Check out the original (super-pre-alpha,) game jam build of the game here.

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To celebrate the holidays for 2015 we put together an animated card about our office and the mischief we get into. Getting to animate everything via code was a blast. Check it out for yourself!

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The Pillowman is a contemporary minimalist horror and murder mystery play. I kept the design simple to mirror the style of the play with many elements intended to evoke the unsettling themes therein.

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In this cover I designed for Harper Lee's great classic I chose to focus on the gifts that Boo Radley left for Jem and Scout. The soap dolls are featured as not only objects from the story, but also a visual representation of the characters.

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A flash based holiday card for the 2008 season. This project began with the creation of a 24" cut paper illustration, which was then brought into Flash, animated and made interactive.

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Apoptosis is a game I built in order to teach myself some of the more powerful aspects of JavaScript. It's a simple scrolling shooter but I introduced some novel gameplay by forcing the player to chose between attacking the higher value red blood cells and defending against the less valuable, but dangerous, white blood cells.

Apoptosis isn't mobile friendly yet, but check back in on desktop to play an aphla build of the game.

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My goals with this project were to develop packaging that was useful beyond the initial unboxing and to experiment with efficient utilization of space. I pushed my craft in order to make this comp seem as though it was made on a production line. I'm proud to say many friends have asked where I bought it.

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As the only member of the Fusebox team working on the concepting, UX, and design phases, I covered every aspect of the project. I created wireframes, handled client relations, organized meetings, submitted designs and worked with JPM's in-house team. When we were ready to build I took the lead role in development. I had a particularly fun time taking apart and rebuilding the pie-chart plug-in in order to meet very specific client requests.

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At Fusebox we created a series of landing pages for Discover Student Loans. I aided in preparing the designs for a responsive environment and was responsible for all of the development. Presenting the necessary information in an understandable way across different platforms was a fun challenge in both the design and development stages.

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The Harrick website, although massive, was built by a very small team. My role was wide reaching, and included everything from page layout and front-end development, to product photography, to helping develop the Drupal based CMS.

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This mandola is the result of a year and a half of study, work, and a lot of love. It features many unique design elements and is hand-carved from western cedar, black walnut, and ebony. It's probably more difficult to play than one built by master hands, but it sings beautifully.

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The VanDutch website was a challenging project that required the complicated marriage of the pre-existing content management system and a new responsive architecture. This project moved at an aggressive pace and required integrating a large number of different technologies.

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I had been itching to do some hand lettering when I finished recording this little EP, so I though it would be a great chance to try it out. The album art is a mixed media collage and I brought those hand-made sensibilities across to the micro site for the project. And sure, give it a listen if you feel so inclined.

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Sometimes you just have to make some posters. I love being able to take on projects like these because of their lighthearted nature and the creative freedom they offer.

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Kevin's site is the latest in a series of experiments I'm doing in having a website build itself dynamically from a very simple list or series of links. In this case, the navigation, thumbnails, filters, and light-boxes are all created and populated dynamically from a series of link tags. As soon as I get the tech working in an efficient enough way I intend to release it as a plug-in.

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Juniper Sessions is a project I started to showcase some of the wonderful talent in the local music scene. The songs and videos needed a home and I wanted to try my hand at a framework. So I learned angular.js and built a site that was easy to update and still provided a rich experience. Check it out and maybe come through for a show sometime!